![]() ![]() ![]() Instead of attempting to create a defining, repetitive theme recycled throughout a game-as was the norm in previous titles-the score is more film-like, flowing and adapting to the scenes and narrative beats unfolding in front of the player. Technological breakthroughs aside, the real beauty of the music in FFVII hinges on its cinematic style. The PS One’s capabilities also allowed the use of studio-recorded sounds and music instead of synthesised ones (something that was utilised effectively by Uematsu for FFVII). This imbued the game with its sense of charm and its strong bond between music and story. Moving from Final Fantasy VI on the SNES to Final Fantasy VII on the PlayStation, the decision was made to generate music in real-time via the console itself, rather than on the game disc. ![]() The score for FFVII, however, is held especially dear in the hearts of fans of the series. Uematsu had composed the music for every previous Final Fantasy game and would go on to cast his melodic magic over every future installment. It would go on to influence countless video game compositions whilst inspiring and introducing a generation to the beauty of orchestral music. With the birth of Final Fantasy VII, composer Nobuo Uematsu produced his magnum opus, with an OST that would push the boundaries of the PS One. In 1997 a revolution happened within the world of video game music composition. WARNING: This article contains Final Fantasy VII spoilers. Twenty-four years ago, one man’s musical genius became a touchstone for video game soundtracks and his influence is still felt to this day. ![]()
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